Fast melee troop that targets buildings and can jump over the river. He followed the echoing call of Hog Riderrrrr all the way through the arena doors.
Hog Rider Summary
|Hit Speed||Speed||Deploy Time||Range||Target||Cost||Count||Rarity||Type|
|1.5 sec||Very Fast||1 sec||Melee||Buildings||4||x1||Rare||Troop|
- This card is unlockable from the PEKKA Playhouse (Arena 4).
- The Hog Rider is a powerful unit that targets Buildings (and Crown Towers), and with its innate ability to leap over obstacles, can ensure victory and a Crown.
- The Hog Rider is the only ground card that possesses the ability to jump across the separating area in the middle of the Arena.
- When it is deployed, it yells Hog Rider!.
- Previously, the Hog Rider used to share the same attacking sound as the Barbarians.
How to counter Hog Rider
Perhaps the best offensive card in the game, Hog Rider is fast, relatively cheap, tanky, and does a ton of building damage. If left uncontested, this card can win games by itself. Fortunately, a lone Hog Rider is relatively easy to deal with. Unfortunately, Hog Rider tends to be the centerpiece of decks, and Hog Rider combinations can be difficult to counter. Therefore, Hog Rider is similar to XBow in that it’s less about countering the Hog Rider as it is about countering the entire deck. Let’s start by talking about dealing with a lone Hog Rider two ways, either swarm him, or distract him. Swarming him with cheap swarm troops that deal a lot of damage such as Goblins or Barbarians is an easy task. Since the Hog Rider locks on to buildings, it’s best to drop your melee troops directly in the front of the tower to block the Hog Rider from attacking it and get in some damage while the Hog redirects around the tower. To distract the Hog Rider, place a building closer to the bridge than the tower is, and the Hog Rider should lock on to that building first. Cannons, Tombstones, Teslas, Infernos all deal with Hog Riders well. While they do no damage, Huts and Elixir Collectors are a bit beefier and distract the Hog Rider long enough for the tower to whittle him down. Hog Rider combinations are much more dangerous the most common of which are Hog + Freeze and Hog + Prince. Both decks can quickly wipe out a tower if not counterplayed correctly. Hog + Prince can be countered with swarm troops. A Skeleton Army will decimate a Hog + Prince duo and singlehandedly shut down the deck’s offensive. Otherwise, distracting the Prince with cheap swarm troops and taking out the Hog Rider with high DPS troops like Goblins or Minion Horde is imperative. Using buildings to distract against Hog + Prince is difficult as the buildings tend to get killed in one or two hits by a charging Prince + Hog.
Hog Rider Strategy
- With his high amount of damage, the Hog Rider can be spawned in affiliation with a high hitpoint card, such as the Giant, with support units to distract enemy troops.
- The Hog Rider, in conjunction with the Freeze spell can be used to extreme effectiveness. Firstly, the Hog Rider is spawned, and if the opponent spawns troops to defend the Tower, cast the Freeze spell, as the Freeze spell freezes the defending troops and Crown Tower, and the Hog Rider will remain unhindered to attack the enemys Tower.
- The Hog Rider only attacks Buildings. This means that it can easily be distracted with a Tombstone or a Goblin Hut, but he can also help you by destroying them.
Hog Rider Statistics
|Level||Hitpoints||Damage||Damage per second|